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- #############################################################
- #
- # S P R I T E B A N K S
- #
- #############################################################
-
- # fonts
- #---------------------------------
- resource
- type "bank"
- id "font_1"
- file "font_1.bin"
- resource
- type "bank"
- id "font_2"
- file "font_2.bin"
- resource
- type "bank"
- id "font_3"
- file "font_3.bin"
- resource
- type "bank"
- id "font_4"
- file "font_4.bin"
- resource
- type "bank"
- id "font_5"
- file "font_5.bin"
- resource
- type "bank"
- id "font_6"
- file "font_6.bin"
- resource
- type "bank"
- id "font_7"
- file "font_7.bin"
- resource
- type "bank"
- id "font_8"
- file "font_8.bin"
- resource
- type "bank"
- id "font_9"
- file "font_9.bin"
- resource
- type "bank"
- id "font_10"
- file "font_10.bin"
- resource
- type "bank"
- id "font_11"
- file "font_11.bin"
- resource
- type "bank"
- id "font_12"
- file "font_12.bin"
- resource
- type "bank"
- id "font_13"
- file "font_13.bin"
- resource
- type "bank"
- id "font_14"
- file "font_14.bin"
- resource
- type "bank"
- id "font_15"
- file "font_15.bin"
- resource
- type "bank"
- id "font_16"
- file "font_16.bin"
- resource
- type "bank"
- id "font_17"
- file "font_17.bin"
- resource
- type "bank"
- id "font_18"
- file "font_18.bin"
-
-
- #############################################################
- # grayed out menu font
- #############################################################
- resource
- type "sprite"
- id "font_14"
- bank "font_14"
- frames 142
- offset 0
- resource
- type "font"
- id "grayed_font"
- sprite "font_14"
- remap "small"
- gap 1
- space 4
-
-
- #############################################################
- # MCGA HUD FONT
- #############################################################
- resource
- type "sprite"
- id "font_15"
- bank "font_15"
- frames 142
- offset 0
- resource
- type "font"
- id "mcga_hud_font"
- sprite "font_15"
- remap "small"
- gap 1
- space 3
-
-
- #logo
- #---------------------------------
- resource
- type "bank"
- id "logo"
- file "logo.bin"
-
- # encyclopaedia
- #---------------------------------
- resource
- type "bank"
- id "rep_masks"
- file "repmask.bin"
- resource
- type "bank"
- id "ovo_masks"
- file "ovomask.bin"
- resource
- type "bank"
- id "oth_masks"
- file "othmask.bin"
-
- # sprites
- #---------------------------------
- resource
- type "bank"
- id "game_pal_sprites"
- file "gpalspr.bin"
- resource
- type "bank"
- id "fepal_sprites"
- file "fpalspr.bin"
- resource
- type "bank"
- id "cameos"
- file "cameos.bin"
-
-
-
- #############################################################
- #
- # L O A D E R S C R E E N P A L E T T E F O N T S
- #
- #############################################################
-
- #resource
- # type "sprite"
- # id "font_13"
- # bank "font_13"
- # frames 87
- # offset 0
- #resource
- # type "font"
- # id "loader_font"
- # sprite "font_13"
- # remap "main"
- # gap 1
- # space 6
-
- resource
- type "sprite"
- id "font_18"
- bank "font_18"
- frames 87
- offset 0
- resource
- type "font"
- id "loader_font"
- sprite "font_18"
- remap "main"
- gap 1
- space 6
-
-
-
- #############################################################
- #
- # G A M E P A L E T T E S P R I T E S
- #
- #############################################################
-
- # encyclopaedia frame mask sets
- # -----------------------------------------------------------
- resource
- type "sprite"
- id "rep_masks"
- bank "rep_masks"
- frames 12
- offset 0
- resource
- type "sprite"
- id "ovo_masks"
- bank "ovo_masks"
- frames 13
- offset 0
- resource
- type "sprite"
- id "oth_masks"
- bank "oth_masks"
- frames 4
- offset 0
-
- # encyclopaedia button sets
- # -----------------------------------------------------------
- resource
- type "sprite"
- id "rep_up_buttons"
- bank "game_pal_sprites"
- frames 4
- offset 0
- resource
- type "sprite"
- id "rep_dn_buttons"
- bank "game_pal_sprites"
- frames 4
- offset 4
- resource
- type "sprite"
- id "ovo_up_buttons"
- bank "game_pal_sprites"
- frames 4
- offset 8
- resource
- type "sprite"
- id "ovo_dn_buttons"
- bank "game_pal_sprites"
- frames 4
- offset 12
- resource
- type "sprite"
- id "oth_up_buttons"
- bank "game_pal_sprites"
- frames 4
- offset 16
- resource
- type "sprite"
- id "oth_dn_buttons"
- bank "game_pal_sprites"
- frames 4
- offset 20
-
- # ovon encyclopaedia mouse pointer
- # -----------------------------------------------------------
- resource
- type "sprite"
- id "ovon_pointers"
- bank "game_pal_sprites"
- frames 5
- offset 24
-
- # other encyclopaedia mouse pointer
- # -----------------------------------------------------------
- resource
- type "sprite"
- id "other_pointers"
- bank "game_pal_sprites"
- frames 7
- offset 34
-
- # weapon cameos
- # -----------------------------------------------------------
- resource
- type "sprite"
- id "cameos"
- bank "cameos"
- frames 14
- offset 0
-
-
-
-
- #############################################################
- #
- # G A M E P A L E T T E F O N T S
- #
- #############################################################
-
-
-
- # viewer menu font
- #-------------------------------------------
- resource
- type "sprite"
- id "smalln_font_game"
- bank "font_12"
- frames 142
- offset 0
- resource
- type "font"
- id "enc_menu_font"
- sprite "smalln_font_game"
- remap "small"
- gap 1
- space 3
-
- # scroller font
- #-------------------------------------------
- resource
- type "font"
- id "scroll_font"
- sprite "smalln_font_game"
- remap "small"
- gap 1
- space 4
-
- # descriptive text font
- #-------------------------------------------
- resource
- type "sprite"
- id "console_font"
- bank "font_11"
- frames 82
- offset 0
- resource
- type "font"
- id "console_font"
- sprite "console_font"
- remap "console"
- gap 2
- space 4
- resource
- type "font"
- id "tiny_font"
- sprite "console_font"
- remap "console"
- gap 1
- space 3
-
- #############################################################
- #
- # F R O N T E N D P A L E T T E F O N T S
- #
- #############################################################
-
- # unhighlighted small font ( fading )
- #-------------------------------------------
- resource
- type "sprite"
- id "smalln_font_mmhi"
- bank "font_1"
- frames 142
- offset 0
- resource
- type "font"
- id "smalln_font"
- sprite "smalln_font_mmhi"
- remap "small"
- gap 1
- space 4
-
- # highlighted small font ( fading )
- #-------------------------------------------
- resource
- type "sprite"
- id "smallh_font_mmhi"
- bank "font_2"
- frames 142
- offset 0
- resource
- type "font"
- id "smallh_font"
- sprite "smallh_font_mmhi"
- remap "small"
- gap 1
- space 4
-
- # menu title font ( fading )
- #-------------------------------------------
- resource
- type "sprite"
- id "title_font_mmhi"
- bank "font_3"
- frames 139
- offset 0
- resource
- type "font"
- id "title_font"
- sprite "title_font_mmhi"
- remap "title"
- gap 8
- space 6
- resource
- type "font"
- id "scroll_title"
- sprite "title_font_mmhi"
- remap "title"
- gap 4
- space 6
- resource
- type "font"
- id "debriefing_font"
- sprite "title_font_mmhi"
- remap "title"
- gap 1
- space 4
-
- ## main menu font ( fading )
- ##-------------------------------------------
- #resource
- # type "sprite"
- # id "huge_font_mmhi"
- # bank "font_4"
- # frames 87
- # offset 0
- #resource
- # type "font"
- # id "main_font"
- # sprite "huge_font_mmhi"
- # remap "main"
- # gap 1
- # space 6
- #
- ## main menu pulsing outline ( fading )
- ##-------------------------------------------
- #resource
- # type "sprite"
- # id "huge_outline_mmhi"
- # bank "font_5"
- # frames 87
- # offset 0
- #resource
- # type "font"
- # id "outline_font"
- # sprite "huge_outline_mmhi"
- # remap "main"
- # gap 1
- # space 6
-
- # main menu font ( fading )
- #-------------------------------------------
- resource
- type "sprite"
- id "huge_font_mmhi"
- bank "font_16"
- frames 87
- offset 0
- resource
- type "font"
- id "main_font"
- sprite "huge_font_mmhi"
- remap "main"
- gap 1
- space 6
-
- # main menu pulsing outline ( fading )
- #-------------------------------------------
- resource
- type "sprite"
- id "huge_outline_mmhi"
- bank "font_17"
- frames 87
- offset 0
- resource
- type "font"
- id "outline_font"
- sprite "huge_outline_mmhi"
- remap "main"
- gap 1
- space 6
-
-
- # miniaturized version of the main menu font
- #-------------------------------------------
- resource
- type "sprite"
- id "small_chars"
- bank "font_6"
- frames 87
- offset 0
- resource
- type "font"
- id "small_menu_font"
- sprite "small_chars"
- remap "main"
- gap 1
- space 4
-
- # pulsing outline for the miniaturized font
- #-------------------------------------------
- resource
- type "sprite"
- id "small_outlines"
- bank "font_7"
- frames 87
- offset 0
- resource
- type "font"
- id "small_menu_outlines"
- sprite "small_outlines"
- remap "main"
- gap 1
- space 4
-
- resource
- type "font"
- id "installer_title_font"
- sprite "title_font_mmhi"
- remap "title"
- gap 2
- space 4
-
- # unhighlighted small font ( not fading )
- #-------------------------------------------
- resource
- type "sprite"
- id "smalln_font_mmlo"
- bank "font_8"
- frames 142
- offset 0
- resource
- type "font"
- id "dialogue_smalln_font"
- sprite "smalln_font_mmlo"
- remap "small"
- gap 2
- space 4
-
- # highlighted small font ( not fading )
- #-------------------------------------------
- resource
- type "sprite"
- id "smallh_font_mmlo"
- bank "font_9"
- frames 142
- offset 0
- resource
- type "font"
- id "dialogue_smallh_font"
- sprite "smallh_font_mmlo"
- remap "small"
- gap 2
- space 4
-
- # menu title font ( not fading )
- #-------------------------------------------
- resource
- type "sprite"
- id "title_font_mmlo"
- bank "font_10"
- frames 139
- offset 0
- resource
- type "font"
- id "dialogue_title_font"
- sprite "title_font_mmlo"
- remap "title"
- gap 3
- space 4
-
-
- #############################################################
- #
- # F R O N T E N D P A L E T T E S P R I T E S
- #
- #############################################################
-
- # logo
- #-------------------------------------------
- resource
- type "sprite"
- id "logo"
- bank "logo"
- frames 20
- offset 0
-
- # mouse pointer
- #-------------------------------------------
- resource
- type "sprite"
- id "mouse"
- bank "fepal_sprites"
- frames 7
- offset 0
-
- # mouse pointer for polling in 'join net game'
- #-------------------------------------------
- resource
- type "sprite"
- id "polling"
- bank "fepal_sprites"
- frames 1
- offset 7
-
-
- # slider button sets
- #-------------------------------------------
- resource
- type "sprite"
- id "slider_bar"
- bank "fepal_sprites"
- frames 4
- offset 8
- resource
- type "sprite"
- id "slider_minus"
- bank "fepal_sprites"
- frames 4
- offset 12
- resource
- type "sprite"
- id "slider_plus"
- bank "fepal_sprites"
- frames 4
- offset 16
- resource
- type "sprite"
- id "slider_handle"
- bank "fepal_sprites"
- frames 4
- offset 20
- resource
- type "sprite"
- id "slider_cursor"
- bank "fepal_sprites"
- frames 8
- offset 24
- resource
- type "sprite"
- id "slider_tick"
- bank "fepal_sprites"
- frames 4
- offset 32
- resource
- type "sprite"
- id "slider_cross"
- bank "fepal_sprites"
- frames 4
- offset 36
-
- # briefing screen button sets
- #-------------------------------------------
- resource
- type "sprite"
- id "briefing_up_buttons"
- bank "fepal_sprites"
- frames 4
- offset 40
- resource
- type "sprite"
- id "briefing_down_buttons"
- bank "fepal_sprites"
- frames 4
- offset 44
-
- # dialogue box sprites
- #-------------------------------------------
- resource
- type "sprite"
- id "dialogue_popup_set"
- bank "fepal_sprites"
- frames 3
- offset 48
- resource
- type "sprite"
- id "yes_buttons"
- bank "fepal_sprites"
- frames 3
- offset 51
- resource
- type "sprite"
- id "no_buttons"
- bank "fepal_sprites"
- frames 3
- offset 54
- resource
- type "sprite"
- id "text_box"
- bank "fepal_sprites"
- frames 1
- offset 57
- resource
- type "sprite"
- id "cursor"
- bank "fepal_sprites"
- frames 1
- offset 58
-
-
- # in-menu sliders
- #-------------------------------------------
- resource
- type "sprite"
- id "menu_sliders"
- bank "fepal_sprites"
- frames 4
- offset 59
-
- # in-menu buttons
- #-------------------------------------------
- resource
- type "sprite"
- id "menu_buttons"
- bank "fepal_sprites"
- frames 4
- offset 63
-
-
- #############################################################
- #
- # B A C K G R O U N D S
- #
- #############################################################
-
- resource
- type "background"
- id "hiscore"
- file "hiscore.pcx"
-
- resource
- type "background"
- id "last_frame"
- file "none"
-
- resource
- type "background"
- id "repton_enc"
- file "rep_enc.pcx"
-
- resource
- type "background"
- id "ovon_enc"
- file "ovo_enc.pcx"
-
- resource
- type "background"
- id "other_enc"
- file "oth_enc.pcx"
-
- resource
- type "background"
- id "weapons_enc"
- file "wea_enc.pcx"
-
- resource
- type "background"
- id "main_menu"
- file "bg0.pcx"
-
- resource
- type "background"
- id "enc_menu"
- file "encmain.pcx"
-
- resource
- type "background"
- id "briefing"
- file "miss_br.pcx"
-
- resource
- type "background"
- id "credits"
- file "creds.pcx"
-
- resource
- type "background"
- id "ec1"
- file "c1.pcx"
- resource
- type "background"
- id "ec2"
- file "c2.pcx"
- resource
- type "background"
- id "ec3"
- file "c3.pcx"
- resource
- type "background"
- id "ec4"
- file "c4.pcx"
- resource
- type "background"
- id "ec5"
- file "c5.pcx"
-
-
-
-
-
-
-
-
-
-
-